Pull Requests
Forum rules
A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
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Pull Requests
In particular this is for submitting pull requests to the engine, but the process applies to any pull requests to github
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Re: Pull Requests
Submitting github pull requests
Commands here in a terminal show a $ prompt
#####################################
Prerequisites: Getting set up
#####################################
You have git installed locally
You have already logged into github
You have forked the main repository (https://github.com/mwieder/OpenXTalkEngine) to create your own copy
If not then
log into github
go to https://github.com/mwieder/OpenXTalkEngine
click on the Fork button
end if
Open a terminal window
In that window typeThat will create your local copy of the repository
The submodules option is critical to get everything needed.
TypeThat should show you
If not then
type and try the git remote -v command again
end if
#####################################
Making something to submit
#####################################
Now you're ready to create a patch
typethat will create a new branch named <nameofnewpatch> off your develop branch
and change your position to that branch
you can experiment with code in this branch
if it doesn't work just get rid of it:
#####################################
Pushing the patch to github
#####################################
But if you've got something ready to submit then
(still in the <nameofnewpatch> branch)You should see something like
Enumerating objects: 50, done.
Counting objects: 100% (50/50), done.
Delta compression using up to 4 threads
Compressing objects: 100% (40/40), done.
Writing objects: 100% (41/41), 106.54 KiB | 1.78 MiB/s, done.
Total 41 (delta 7), reused 0 (delta 0), pack-reused 0 (from 0)
remote: Resolving deltas: 100% (7/7), completed with 1 local object.
To github.com:<yourname>/OpenXTalkEngine.git
That will push your branch to github. Now you're ready to submit it to the main repo.
#####################################
Creating the pull request
#####################################
On github
Go to https://github.com/<yourname>/OpenXTalkEngine
You should see something like
This branch is 1 commit ahead of mwieder/OpenXTalkEngine:develop
You should see a Contribute button with a downarrow Click that button
You should see a green button that says "Open pull request"
You should see green text that says "Able to merge" Add a title and a description. The description can be detailed or the same as the commit text.
You should see a button that says "Create pull request". Click it. That will submit the pull request for comments/approval.
Commands here in a terminal show a $ prompt
#####################################
Prerequisites: Getting set up
#####################################
You have git installed locally
You have already logged into github
You have forked the main repository (https://github.com/mwieder/OpenXTalkEngine) to create your own copy
If not then
log into github
go to https://github.com/mwieder/OpenXTalkEngine
click on the Fork button
end if
Open a terminal window
In that window type
Code: Select all
$ git clone --recurse-submodules https://github.com/<yourname>/OpenXTalkEngine.git
The submodules option is critical to get everything needed.
Type
Code: Select all
$ git remote -v
Code: Select all
$ origin git@github.com:<yourname>/OpenXTalkEngine.git (fetch)
$ origin git@github.com:<yourname>/OpenXTalkEngine.git (push)
type
Code: Select all
$ git remote add origin git@github.com:<yourname>/OpenXTalkEngine.git
end if
#####################################
Making something to submit
#####################################
Now you're ready to create a patch
type
Code: Select all
$ git checkout develop
$ git checkout -b <nameofnewpatch>
and change your position to that branch
you can experiment with code in this branch
if it doesn't work just get rid of it:
Code: Select all
$ git checkout develop
$ git branch -d <nameofnewpatch>
Pushing the patch to github
#####################################
But if you've got something ready to submit then
(still in the <nameofnewpatch> branch)
Code: Select all
$ git add .
$ git commit -m "brief description"
$ git push
Enumerating objects: 50, done.
Counting objects: 100% (50/50), done.
Delta compression using up to 4 threads
Compressing objects: 100% (40/40), done.
Writing objects: 100% (41/41), 106.54 KiB | 1.78 MiB/s, done.
Total 41 (delta 7), reused 0 (delta 0), pack-reused 0 (from 0)
remote: Resolving deltas: 100% (7/7), completed with 1 local object.
To github.com:<yourname>/OpenXTalkEngine.git
That will push your branch to github. Now you're ready to submit it to the main repo.
#####################################
Creating the pull request
#####################################
On github
Go to https://github.com/<yourname>/OpenXTalkEngine
You should see something like
This branch is 1 commit ahead of mwieder/OpenXTalkEngine:develop
You should see a Contribute button with a downarrow Click that button
You should see a green button that says "Open pull request"
You should see green text that says "Able to merge" Add a title and a description. The description can be detailed or the same as the commit text.
You should see a button that says "Create pull request". Click it. That will submit the pull request for comments/approval.
- tperry2x
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Re: Pull Requests
Thanks for that guide Mark, much appreciated.
I guess this makes sense if you do it all the time.
I'm getting compiler errors using that repo (or a fork of it as mentioned). Seems to be header files jpeglib.h and cups.h causing the compiler to fail currently.
I guess this makes sense if you do it all the time.
I'm getting compiler errors using that repo (or a fork of it as mentioned). Seems to be header files jpeglib.h and cups.h causing the compiler to fail currently.
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Re: Pull Requests
Thanks Mark.
It would be good to have companion walk throughs for doing the same via GitDesktop (or any other app providing a GUI for Git / GitHub). I tend to use the GitDesktop, rather than command-line Git, but mostly just to sync my own changes to my own projects. Ocassinally I'll use the GitHub web interface too. And I'm not very good at using GitHub either, often keep experimental things offline and then never get around to merging into repo.
I also worry about syncing other people's changes because we may have conflicting ideas on how certain things should be (which is why there's now two OXT forks going), plus I want to make sure any changes don't conflict with other changes we've already made before merging in.
I'll try to look at those pull requests later tonight.
It would be good to have companion walk throughs for doing the same via GitDesktop (or any other app providing a GUI for Git / GitHub). I tend to use the GitDesktop, rather than command-line Git, but mostly just to sync my own changes to my own projects. Ocassinally I'll use the GitHub web interface too. And I'm not very good at using GitHub either, often keep experimental things offline and then never get around to merging into repo.
I also worry about syncing other people's changes because we may have conflicting ideas on how certain things should be (which is why there's now two OXT forks going), plus I want to make sure any changes don't conflict with other changes we've already made before merging in.
I'll try to look at those pull requests later tonight.
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Re: Pull Requests
Tom - what linux distro are you developing on? I don't recall having to do anything special with the jpeg dev libraries, so maybe they were already in my linux Mint 20. I do see that I have the libjpeg-dev library installed (version 8c-2ubuntu8).
The cups libraries are to fix linux printing. I think adding the cups-common library will do the trick.
Hmmm... if cups isn't installed by default in some distros may have to think of a secondary approach.
The cups libraries are to fix linux printing. I think adding the cups-common library will do the trick.
Hmmm... if cups isn't installed by default in some distros may have to think of a secondary approach.
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Re: Pull Requests
Paul-
The only gui tool I use for git work is gitk, so someone else will have to pitch in with other tools. I know github has its own client software and there are other third-party tools (SourceTree?) but I don't have any experience with them. I've always been a commandline kind of guy.
I tend to make new branches locally often for experiments. If they don't work out I can just delete the branch. But if I get something that does fix a problem or create a new functionality then I can just merge the branch into the main branch and get on with other work.
The only gui tool I use for git work is gitk, so someone else will have to pitch in with other tools. I know github has its own client software and there are other third-party tools (SourceTree?) but I don't have any experience with them. I've always been a commandline kind of guy.
I tend to make new branches locally often for experiments. If they don't work out I can just delete the branch. But if I get something that does fix a problem or create a new functionality then I can just merge the branch into the main branch and get on with other work.
- tperry2x
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Re: Pull Requests
This is Xubuntu that was missing the libraries. (Nothing too exotic or niche).mwieder wrote: ↑Sun Jun 16, 2024 5:03 pm Tom - what linux distro are you developing on? I don't recall having to do anything special with the jpeg dev libraries, so maybe they were already in my linux Mint 20. I do see that I have the libjpeg-dev library installed (version 8c-2ubuntu8).
The cups libraries are to fix linux printing. I think adding the cups-common library will do the trick.
Hmmm... if cups isn't installed by default in some distros may have to think of a secondary approach.
As has been mentioned repeatedly on here before, and is always my gripe with anyone who develops software. It should not matter which variant / distro / window manager / desktop session anyone is using. Any software should either be capable of fetching all the libs it needs itself, or should have all required libraries embedded so that all dependencies are satisfied. A few extra MB is nothing these days, compared to not having the thing run.
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Re: Pull Requests
Or at least be able to tell you what's missing and what to install to fix the situation.
As I've mentioned elsewhere I'd love to get rid of gyp in favor of gn or whatever to have a more modern build environment. I can see why google dumped gyp back in 2016. At least my build environment is on a ubuntu base, so we should be able to narrow this down a bit.
As I've mentioned elsewhere I'd love to get rid of gyp in favor of gn or whatever to have a more modern build environment. I can see why google dumped gyp back in 2016. At least my build environment is on a ubuntu base, so we should be able to narrow this down a bit.
- tperry2x
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Re: Pull Requests
Exactly. Many programs on Windows have their DLLs included in the same folder as the program for example. This is to avoid the situation where the user may have an older (or newer) version of the dll installed elsewhere in the system. They do this of course when they depend on a certain function in their DLL that might not exist in an old version - or have been cut from the newer dll. (Same thing with libs in Linux). Perhaps we could have the engine load all the libs it needs from a subdirectory, completely avoiding any 'dependency hell' on Linux - and probably solving the video / mplayer issues if we bundled a known-working good copy with it. Much like the appimage approach.
That would be excellent, and would no doubt go a long way to getting a working compile of the engine (on all platforms?) to be a reality. What I would love to see is gn or whatever is used, prompt the user for a build target platform when compiling. Perhaps with a list of choices: 1. x86-x64, 2. x86-x32, 3. AArch-x64 etc...mwieder wrote: ↑Fri Jun 21, 2024 3:34 pm As I've mentioned elsewhere I'd love to get rid of gyp in favor of gn or whatever to have a more modern build environment. I can see why google dumped gyp back in 2016. At least my build environment is on a ubuntu base, so we should be able to narrow this down a bit.
Also some updated compilation instructions wouldn't go amiss on that github front page.
Something that pulls this all together, downloads everything it needs in one go. Not relying on third-party locations (I seem to remember seeing things being pulled in from other locations such as openSSL libs - that's great until one day it ceases to exist). At least fall back to a locally installed copy as a mirror if the third-party site isn't available or suddenly makes the file that the compile relies on unavailable.
In fact, as ultimately user-interaction at compile stage comes down to only a few choices, why not have something like this (completely avoiding the need to use visual studio at compile stage):
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Re: Pull Requests
That last bit is just simple scripting to give arguments to the Makefile.
Do notice though that osx builds can only be built natively. Win builds apparently can be built on linux but only using wine.
My prebuilt submodule will download recent sources for libCurl, libOpenSSL, libICU, and libCEF rather than trying to download precompiled libraries from a mysterious unreachable runrev server.
Do note that I'm building locally with python 2.7, not python3. Don't know if that makes a difference.
Do notice though that osx builds can only be built natively. Win builds apparently can be built on linux but only using wine.
Just looking over my notes from a year ago. I findAlso some updated compilation instructions wouldn't go amiss on that github front page.
Code: Select all
+// NOTE: cups requires sudo apt install libcups2-dev on the build machine
Do note that I'm building locally with python 2.7, not python3. Don't know if that makes a difference.
- tperry2x
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Re: Pull Requests
It might well do. Some historical functions aren't included in python3, so some stuff relies on python 2 - but I also know some bits use python3 as well - so there's a bit of a mixture.mwieder wrote: ↑Sun Jun 23, 2024 2:33 am Just looking over my notes from a year ago. I findMy prebuilt submodule will download recent sources for libCurl, libOpenSSL, libICU, and libCEF rather than trying to download precompiled libraries from a mysterious unreachable runrev server.Code: Select all
+// NOTE: cups requires sudo apt install libcups2-dev on the build machine
Do note that I'm building locally with python 2.7, not python3. Don't know if that makes a difference.
Thanks for the pointers on cups. I also have jpeglib.h errors, - seems like both aren't included in the engine's repo.
On MacOS - are we still of the opinion that a MacOS 11 machine should be used? What is the best version of xCode to try it with?
In Windows, I can get it to compile, yet it runs incredibly slowly. There are lots of null pointer errors (same as what has been indicated as being an issue on MacOS with menus, and lots of advisory notes that certain functions are depreciated and have been replaced) -- seemingly the code in the engine is lagging behind the way of doing things in Visual Studio 2017 (???)
I'm sure which versions of both xCode and Visual Studio are used to compile the engine matter.
The fact that Linux uses a standard makefile is probably the only reason I've had success with it - because there's not another layer of interference by an IDE thrown into the mix. (But that's just speculation).
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Re: Pull Requests
hmmm...
jpeglib.h is in thirdparty/libjpeg/src. Do you know where your error is being generated? Sounds like possibly a path problem?
The only place I see jpeglib.h referenced outside of the jpeg thirdparty library is in generating libskia, where it's just
So the libskia files are expecting that to be somewhere in your path. I find I have it in /usr/include/jpeglib.h and I see I have the libjpeg-dev package installed. So an apt install of that might solve the problem.
And yes, the build process has lots of warnings... I've been dealing with them piecemeal... mostly harmless, just annoying.
jpeglib.h is in thirdparty/libjpeg/src. Do you know where your error is being generated? Sounds like possibly a path problem?
The only place I see jpeglib.h referenced outside of the jpeg thirdparty library is in generating libskia, where it's just
Code: Select all
#include "jpeglib.h"
And yes, the build process has lots of warnings... I've been dealing with them piecemeal... mostly harmless, just annoying.
- tperry2x
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Re: Pull Requests
Just trying again on a fresh Install of XUbuntu 24
Using your github Repo this time to compile, Mark:
All going well so far, but then I ran into a problem.
libesd0-dev
https://askubuntu.com/questions/1082722 ... untu-18-04
So, I'm currently seeing if I can add Repos from Xenial, then will retry...
Edit: after switching my sources list over to xenial, I could download libesd0-dev, then revert the sources.list back to 'Noble Numbat'
I also had to turn on "noble noble-updates noble-backports" to get Python2 as it's now depreciated too.
Download:
https://www.python.org/ftp/python/2.7.1 ... 2.7.18.tgz
then...
then...
then (run Python)...
Now set the environment variable from within Python:
So, now I have Python2.7 installed, I run into my next issue:
...so, now off to install and setup a Java SDK (another 312MB download)...
After that, we hit another hurdle (and come to a stop)
Using your github Repo this time to compile, Mark:
Code: Select all
git clone --recurse-submodules https://github.com/mwieder/OpenXTalkEngine.git
libesd0-dev
Code: Select all
Unable to locate package libesd0-dev
So, I'm currently seeing if I can add Repos from Xenial, then will retry...
Edit: after switching my sources list over to xenial, I could download libesd0-dev, then revert the sources.list back to 'Noble Numbat'
I also had to turn on "noble noble-updates noble-backports" to get Python2 as it's now depreciated too.
Turns out I have to build it from source, so...Package python2 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
Download:
https://www.python.org/ftp/python/2.7.1 ... 2.7.18.tgz
Code: Select all
tar -xf '/home/user/Downloads/Python-2.7.18.tgz'
cd Python-2.7.18/
sudo apt install build-essential pkg-config \
libbz2-dev libffi-dev libgdbm-dev liblzma-dev \
libncurses5-dev libreadline6-dev libsqlite3-dev \
libssl-dev tk-dev uuid-dev zlib1g-dev
Code: Select all
./configure --enable-optimizations \
--enable-shared \
--enable-loadable-sqlite-extensions \
--prefix /usr/local \
LDFLAGS=-Wl,-rpath=/usr/local/lib
Code: Select all
make
Code: Select all
python
Code: Select all
LD_LIBRARY_PATH=. ./python
Code: Select all
make config-linux
travis_fold:start:config
CONFIGURE
./config.sh --platform linux-x86_64
/home/user/Desktop/OpenXTalkEngine/./config.py:278: SyntaxWarning: invalid escape sequence '\d'
sdk, ver = re.match('^([^\d]*)(\d*)', target_sdk).groups()
ERROR: Java SDK not found; set $JAVA_SDK
make: *** [Makefile:101: config-linux-x86_64] Error 1
After that, we hit another hurdle (and come to a stop)
Code: Select all
make config-linux
travis_fold:start:config
CONFIGURE
./config.sh --platform linux-x86_64
/home/user/Desktop/OpenXTalkEngine/./config.py:278: SyntaxWarning: invalid escape sequence '\d'
sdk, ver = re.match('^([^\d]*)(\d*)', target_sdk).groups()
Traceback (most recent call last):
File "/home/user/Desktop/OpenXTalkEngine/./config.py", line 855, in <module>
configure(sys.argv[1:])
File "/home/user/Desktop/OpenXTalkEngine/./config.py", line 834, in configure
configure_procs[opts['OS']](opts)
File "/home/user/Desktop/OpenXTalkEngine/./config.py", line 745, in configure_linux
validate_java_tools(opts)
File "/home/user/Desktop/OpenXTalkEngine/./config.py", line 373, in validate_java_tools
sdk = guess_java_home(opts['HOST_PLATFORM'])
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/user/Desktop/OpenXTalkEngine/./config.py", line 353, in guess_java_home
javac_path.endswith(javac_str)):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: endswith first arg must be bytes or a tuple of bytes, not str
make: *** [Makefile:101: config-linux-x86_64] Error 1
- tperry2x
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Re: Pull Requests
...currently compiling...
So far, my changes are:
config.h
line 4:
We now get a bit further along, but compilation is terminated due to multiple fatal errors.
Too many to post here, so I've attached a text file of the output.
So far, my changes are:
config.h
line 4:
Code: Select all
exec /usr/bin/python2.7 "${base}/config.py" "$@"
Too many to post here, so I've attached a text file of the output.
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Re: Pull Requests
Hopefully java won't get you into trouble. I use OpenJDK instead and installing it sets the CLASSPATH and the LD_LIBRARY_PATH.
I have the unicode headers in /usr/include/unicode. I don't remember doing anything special to install it.
It's not in my PATH statement, but I see that config.py references /usr/include.
Update edit:
From https://stackoverflow.com/questions/886 ... e-unistr-h this might work
I have the unicode headers in /usr/include/unicode. I don't remember doing anything special to install it.
It's not in my PATH statement, but I see that config.py references /usr/include.
Update edit:
From https://stackoverflow.com/questions/886 ... e-unistr-h this might work
Code: Select all
sudo apt-get install libunistring-dev
- tperry2x
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Re: Pull Requests
Unfortunately, no joymwieder wrote: ↑Tue Jun 25, 2024 12:41 am From https://stackoverflow.com/questions/886 ... e-unistr-h this might workCode: Select all
sudo apt-get install libunistring-dev
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Re: Pull Requests
OK - some path difference between our two machines.
Try changing the include line in libfoundation-unicode.h from
to
Try changing the include line in libfoundation-unicode.h from
Code: Select all
#include "unicode/unistr.h"
Code: Select all
#include "../../prebuilt/include/unicode/unistr.h"
- tperry2x
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Re: Pull Requests
Found #include "unicode/unistr.h" on line 22 of file "foundation-unicode.h"mwieder wrote: ↑Tue Jun 25, 2024 5:53 am OK - some path difference between our two machines.
Try changing the include line in libfoundation-unicode.h fromtoCode: Select all
#include "unicode/unistr.h"
Code: Select all
#include "../../prebuilt/include/unicode/unistr.h"
Changed as below: Same error, different path: I will try and chase down a solution on this later, so it can locate "unistr.h"
Real life is unfortunately calling again.
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Re: Pull Requests
I HATE GIT SUBMODULES!
So... somehow the prebuilt directory got unhooked from the prebuilt submodule. The reason you're getting 'no such file' is because some subdirectories (esp. "includes") are missing from the main directory. The actual prebuilt directory is on github at
https://github.com/mwieder/livecode-prebuilt . My attempts at gluing the submodule back in place of the 'fake' on in the main structure haven't been successful in the past.
In which case
try navigating to the livecode/prebuilt subdirectory. Check the "git remote -v" location and make sure it's
and try a git pull. If you're lucky that will solve the immediate problem.
If not you'll have to try forcing the pull.
and I'll have to see about gluing the submodule pointer in place.
So... somehow the prebuilt directory got unhooked from the prebuilt submodule. The reason you're getting 'no such file' is because some subdirectories (esp. "includes") are missing from the main directory. The actual prebuilt directory is on github at
https://github.com/mwieder/livecode-prebuilt . My attempts at gluing the submodule back in place of the 'fake' on in the main structure haven't been successful in the past.
In which case
try navigating to the livecode/prebuilt subdirectory. Check the "git remote -v" location and make sure it's
Code: Select all
origin git@github.com:mwieder/livecode-prebuilt.git (fetch)
origin git@github.com:mwieder/livecode-prebuilt.git (push)
If not you'll have to try forcing the pull.
and I'll have to see about gluing the submodule pointer in place.
- tperry2x
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Re: Pull Requests
Why stop at just submodules?
Sorry. (Whoosh)mwieder wrote: ↑Tue Jun 25, 2024 5:24 pm Check the "git remote -v" location
origin git@github.com:mwieder/livecode-prebuilt.git (fetch)
origin git@github.com:mwieder/livecode-prebuilt.git (push)
and try a git pull
That's the sound of that disappearing right over my head!
Was just about to comment and confirm I don't have those directories.
Can you not send me a dropbox / mega link with everything in - possibly z7'd straight from your computer instead?
I'll provide you a location you can upload it to if you'd like - anything to not have to deal with git.
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