OpenXTalkPaul wrote: ↑Wed Oct 04, 2023 12:26 am
Apple has finally completely killed off macOS built-in postscript support...the 'EPS object' while still is included in the Engine, has been non-functional for probably two decades, and I presume only ever worked in MetaCard on 1990s Unix boxes.
Just feels like this puts a headstone on the DTP "Desktop Publishing" revolution.... It just makes me feel old(er).
I guess EPS (like everything else) has gotten a lot more complex over time.
If you try to open any vector EPS in an old version of Illustrator, you'll see what I mean.
EPS files were actually treated like their own mini-executables in the past. Meaning code could be sneaked into them and upon opening or rendering them in a DTP program, they could be made to pretty much do anything.
This was largely changed in PDF (although still had some remnants of this left over, and wasn't patched out until 2022).
SVG files containing extra instructions are ignored, and I guess the SVG format largely replaces EPS (Inkscape urges you to save in SVG, even though you can save in EPS still).
I guess we could use an EPS to SVG converter to render the EPS as SVG, then import the SVG - the user would not necessarily be aware.
Apple killing support off is a huge issue with me. Planned obsolescence. However, they have been the most ruthless about it.
The changes to MacOS, putting up an 'Application is damaged' error is just one example. No, not damaged - just that it didn't come from Apple's App Store.
(Apple always framed this that downloading from the App Store gave mac users a security advantage). Although true to some extent, it was (and still is) only about one thing: revenue.
To be an Apple Developer, you have to pay yearly for a developer certificate (that's true of everywhere though, although Apple set the tone). Anything that is 'unsigned' is now being heavily frowned upon.
Having to right-click past the ominous-looking-warning and choose 'Open' from a contextual menu is just their way of making developers who don't subscribe to their way of thinking pay through the nose.
Not that publishing things on the Mac App Store is easy:
https://rameerez.com/apple-mac-app-stor ... g-receipt/
Getting a developer certificate is slightly easier, and I guess we will ultimately have to bite the bullet and get one to stop these 'Application is damaged' errors from appearing.