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Been out digging
Posted: Sat Sep 09, 2023 9:13 pm
by richmond62
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Re: Been out digging
Posted: Sun Sep 10, 2023 8:50 am
by richmond62
6.0.1
https://github.com/livecode/livecode-ide/tree/develop
Though, oddly, contains the Splash imagery for LC 9 and other stacks.
I must say I do like the sort of semi-turquoise of the 'Community Plus' splash:
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It's like Community but
but you pay for it?
Almost all references to Community Plus have been carefully expunged.
AND almost inevitably, poking around in the Wayback machine I confirmed that some people are so slack they cannot even check their spelling:
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WHY would any self-respecting teacher pay for a supposedly educational course when the vendors cannot even spell 'Parallax' correctly?
Re: Been out digging
Posted: Sun Sep 10, 2023 11:39 am
by richmond62
Re: Been out digging
Posted: Tue Sep 12, 2023 9:06 am
by richmond62
Here's something I found in LC 4.5:
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Re: Been out digging
Posted: Tue Sep 12, 2023 9:11 am
by richmond62
This may be a later version of the same stack:
www.maxvessi.net/livecode/public/revanimation.rev
Every time you make a change in a stack, you can create an animation frame. The animation builder collects all changes in a timeline and creates an animation.
Re: Been out digging
Posted: Tue Sep 12, 2023 7:03 pm
by tperry2x
Just trying to wrap my head around this.
Does it only apply to paint objects?
What I wondered about is how it tracks the changes and how it stores the properties of everything to recreate later.
Such a shame this was dropped, but can it be brought back into oxt?
Having something to reliably set the FPS playback of animations is something I've always wanted in LC / OXT.
Re: Been out digging
Posted: Wed Sep 13, 2023 7:39 am
by richmond62
I have just found that the
revanimation stack is included in the Open Source 6.1 version, so there should be no copyright problems.
The problem is that I cannot find out how to use the thing:
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Re: Been out digging
Posted: Wed Sep 13, 2023 8:05 am
by richmond62
HOWEVER,tangentially:
https://www.maxvessi.net/livecode/public/
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Re: Been out digging
Posted: Wed Sep 13, 2023 8:13 am
by richmond62
Here's a folder containing an image sequence derived from an animated GIF:
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Re: Been out digging
Posted: Wed Sep 13, 2023 9:18 am
by richmond62
Inside
RunRev 2 there is a file called "mmb.svg" and if you open it with GIMP it opens like an LC stack, and when you click on the 'OK' button it opens the SVG image in GIMP:
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Re: Been out digging
Posted: Wed Sep 13, 2023 5:39 pm
by tperry2x
richmond62 wrote: ↑Wed Sep 13, 2023 9:18 am
if you open it with GIMP it opens like an LC stack
I think that's just gimp's raster import window, where it changes the vector SVG to a fixed resolution bitmap.