Any success compiling the engine?
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Any success compiling the engine?
I've tried compiling the engine on Windows. I got 127 errors. Help from a very skilled programmer brought it down to about 50. Has anyone been able to compile the engine for Windows, as available on Github, without changes to the code? Or with minimal changes to the code? Or at all? What did it take you to compile the engine?
All my statements in this forum are just an opinion and should not be taken for granted.
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- overclockedmind
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Re: Any success compiling the engine?
I do not know the answer to the question you've asked.
I do know that we would probably be interested in the changes that this programmer made, if he wrote a changelog, and the like. The person that needs to answer this question definitely is @OpenXTalkPaul. Hopefully we get his attention, and sorry about not having that answer straight away for you. I am simply a member of the community.
I do know that we would probably be interested in the changes that this programmer made, if he wrote a changelog, and the like. The person that needs to answer this question definitely is @OpenXTalkPaul. Hopefully we get his attention, and sorry about not having that answer straight away for you. I am simply a member of the community.
System76 serv12 (64GB RAM, 2TB SSD, 2TB HD, Win10 Pro, Current)
MBA (Early 2015, 8GB/512G SSD, Monterey 12.7.2 and Linux Mint)
MBA (Early 2015, 8GB/512G SSD, Monterey 12.7.2 and Linux Mint)
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Re: Any success compiling the engine?
So far, we didn't do any "programming". Just a file name change, installing loads of stuff and changing compile settings. For now, the aim is just to get it to compile.
All my statements in this forum are just an opinion and should not be taken for granted.
https://www.ecxtalk.nl
https://www.ecxtalk.nl
- richmond62
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Re: Any success compiling the engine?
'We' ? Does that mean that more than one person is now involved?we didn't do
https://richmondmathewson.owlstown.net/
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Re: Any success compiling the engine?
@richmond62 I'm just talking about my own efforts, which involve another programmer who sometimes works for me. That's "we".
All my statements in this forum are just an opinion and should not be taken for granted.
https://www.ecxtalk.nl
https://www.ecxtalk.nl
- richmond62
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Re: Any success compiling the engine?
Well, that is good news.That's "we".

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- OpenXTalkPaul
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Re: Any success compiling the engine?
You probably did, but I'll ask anyway, did you follow Trevore DeVore's updated build instructions for Windows? I know it said that you needed a specific version of MS Visual and SDKs or whatever to compile for Win properly. You may also need the pre-built binaries that used to be served from LC Ltd's servers but are now behind a password wall (which I have those files now thanks to a community member).xTalkProgrammer wrote: ↑Tue Sep 06, 2022 7:33 pm So far, we didn't do any "programming". Just a file name change, installing loads of stuff and changing compile settings. For now, the aim is just to get it to compile.
After this Debrand/Rebrand+ release I plan to try to compile the Emscripten engine on Linux, because, after the 'server' CLI version (maybe), the Emscripten port would be THE most portable version of this xTalk Engine that also includes GUI stuff (rendered by Emscripten port of SDL). To get to that point the engine needed to be cut down to only what would compile and run in WebASM land. Web Assembly byte code is platform agnostic, so it's inherently highly portable.
Last November I came close to being able to compile the macOS (Intel) Engine before I borked my SSD partitions and lost some stuff, but I probably never would've gotten to 100% compiled as I didn't have the pre-built binaries where they needed to be. Some components did completely compile, and I was able to see how the dictionary got built from those repo .lcdoc files (a lot of which needed 'branding' related editing) so that was helpful.
If you could list out any component that won't compile that would be great. Maybe those things could be stubbed out and then replaced with an extension or something. I think we should be most interested in compiling the main xTalk-intepreting engine(s). Really everything else can be, and some things probably should be, replaced.
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Re: Any success compiling the engine?
So... I now have several branches to the engine code, including getting linux printing working.
Not sure what I should do with these.
I've been trying to contact Paul for a couple of weeks now but gotten no responses.
Not sure what I should do with these.
I've been trying to contact Paul for a couple of weeks now but gotten no responses.
- tperry2x
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Re: Any success compiling the engine?
I don't know if phpBB allows direct mentions with @ usernames?
I know you can type <username> (that's username with angular brackets / chevrons), and phpBB will probably put the name of the person reading this post, but I don't think you can add mentions?
I'll try it:
@OpenXTalkPaul
Edit: huh, guess not. Just trying to attract Paul's attention!
- richmond62
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Re: Any success compiling the engine?
Prob. one of the best ways to attract Paul's attention is over on the OXT Developer's FaceBook page.
https://www.facebook.com/groups/openxtalk
https://www.facebook.com/groups/openxtalk
https://richmondmathewson.owlstown.net/
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Re: Any success compiling the engine?
FB? Yeah, well, that's a non-starter.
- richmond62
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Re: Any success compiling the engine?
Dunno why?
There are a few of the "old favourites" over there.
Are you anti-FB?
There are a few of the "old favourites" over there.
Are you anti-FB?
https://richmondmathewson.owlstown.net/
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Re: Any success compiling the engine?
Looks like Paul pays attention there at least.
Since I'm not on FB, would you mind pinging him there and tell him to get in touch with me?
Given the lack of response I'm about ready to post my own engine on github as an open-source alternative.
Since I'm not on FB, would you mind pinging him there and tell him to get in touch with me?
Given the lack of response I'm about ready to post my own engine on github as an open-source alternative.
- richmond62
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Re: Any success compiling the engine?
Of course I'll signal Paul.
BUT, Please post your own as well.
BUT, Please post your own as well.

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Re: Any success compiling the engine?
Hi mwieder
Can you tell a little about yourself?
Mic
Can you tell a little about yourself?
Mic
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Re: Any success compiling the engine?
You can have a point there...
but if you have the ability to post your own versions of the engine you are quite interesting, whereas Im quite uninteresting
all the best
Mic
but if you have the ability to post your own versions of the engine you are quite interesting, whereas Im quite uninteresting

all the best
Mic
- richmond62
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Re: Any success compiling the engine?
I have nothing but good to say about Mark Wieder, or FourthWorld for that matter: and they both know who I am, what I am good at, and what I am bad at.
So, I tend to feel a bit funny about those who lurk in the shadows.
So, I tend to feel a bit funny about those who lurk in the shadows.
https://richmondmathewson.owlstown.net/
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- richmond62
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Re: Any success compiling the engine?
So, I signalled Paul; BUT he has not even checked his Messenger/Facebook thingy . . .
https://richmondmathewson.owlstown.net/
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