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Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 2:25 pm
by tperry2x
richmond62 wrote: ↑Tue Nov 12, 2024 1:22 pm
and wait statements in animation are just a bad idea
could you also justify that statement?
This has been covered multiple times before, between xAction and yourself.
richmond62 wrote: ↑Tue Nov 12, 2024 1:22 pm
How one ensures that an animation delivers frames at say, 25 per second, might prove difficult without
wait statements.
Using wait statements do
NOT guarantee any set FPS as you are dependent on the processing time of each command between the loop and wait statement. That is dependent on processor. As Paul has mentioned, you'd send [thing] in [time], and offset by number of milliseconds the previous command took - to guarantee consistent frame rates.
Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 3:35 pm
by richmond62
Thanks for that explanation.
Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 4:23 pm
by overclockedmind
Hope to see further episodes of this! Like I said, it's something I'd like to accomplish, but I'm needing some help!
Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 6:05 pm
by richmond62
Well: ask some questions: do not be scared: I NEVER laugh AT my pupils/students, but I often laugh WITH them.
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Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 6:20 pm
by overclockedmind
richmond62 wrote: ↑Tue Nov 12, 2024 6:05 pm
Well: ask some questions: do not be scared: I NEVER laugh AT my pupils/students, but I often laugh WITH them.
No questions, just awaiting continued instruction. Too many irons in the fire at the moment, but hey we can still laugh together
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Re: Richmond's Yule Project
Posted: Tue Nov 12, 2024 6:46 pm
by richmond62
More laughing WITH, rather than laughing AT is definitely the secret to a happier future.
Wednesday is devoted to starting the winter Saurkraut.
Thursday is my heaviest teaching day.
Um: Friday . at least one animated entity chasing another.
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Re: Richmond's Yule Project
Posted: Wed Nov 13, 2024 1:52 pm
by richmond62
I have made a stack which is functionally identical to the one involving lateral movement of the troll with a robot:
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And am currently tweaking it to demonstrate how one can use
moveSpeed to good effect.
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Re: Richmond's Yule Project
Posted: Wed Nov 13, 2024 4:16 pm
by richmond62
So . . .
I feel that the next obvious (there's a subjective word if ever there was) thing to do is have a stack where yon Troll wanders round fairly randomly, and yon Robot has to jump on the troll.
Of course WHEN the Robot jumps on the Troll something vaguely spectacular should happen:
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Re: Richmond's Yule Project
Posted: Thu Nov 14, 2024 9:30 am
by richmond62
Multi-plane camera . . .
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AND, even if nothing else, it proves that Craft Pix's backgrounds are so crudely bitmapped I would never consider using
them in a background except on a GameBoy.
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Re: Richmond's Yule Project
Posted: Wed Nov 20, 2024 7:16 pm
by richmond62
Unfortunately I have a bit busy today, so this is how far I got:
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Re: Richmond's Yule Project
Posted: Sat Nov 23, 2024 1:48 pm
by richmond62
I am sorry, I am at home feeling sorry for myself with a high temperature, snuffles, sore throat, and all the other usual November 'fun', so there is not much to offer.
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