richmond62 wrote: ↑Wed Jul 24, 2024 5:59 pmIt would be extremely nice if they could show their heads above the trench.It's certainly more than 4 (and a half) - more like a couple of hundred.![]()
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TRENCH
richmond62 wrote: ↑Wed Jul 24, 2024 5:59 pmIt would be extremely nice if they could show their heads above the trench.It's certainly more than 4 (and a half) - more like a couple of hundred.![]()
How about instead of going m-series Mac and that expense (and ever-shifting goalposts), you try on a raspberry pi with an arm processor?OpenXTalkPaul wrote: ↑Fri Jul 26, 2024 12:32 am If I ever get me an M-series Mac I think the first thing I'll do is install Xcode and see if I can compile StackSmith to M-cpu native. I had no problem at all compiling that xTalk engine/IDE from source.
Yes, exactly. But more specific to porting StackSmith to RPi Linux Arm is that StackSmith's UI uses Objective C / Cocoa APIs. Still I think it may be worth trying to modify those bits to instead use GNUStep equivalents or to use some other UI kit like Qt or GTK. The underlying xTalk dialect (called Hammer) interpreter might not need much modification at all.tperry2x wrote: ↑Mon Jul 29, 2024 9:37 amHow about instead of going m-series Mac and that expense (and ever-shifting goalposts), you try on a raspberry pi with an arm processor?OpenXTalkPaul wrote: ↑Fri Jul 26, 2024 12:32 am If I ever get me an M-series Mac I think the first thing I'll do is install Xcode and see if I can compile StackSmith to M-cpu native. I had no problem at all compiling that xTalk engine/IDE from source.
I'm wondering if it would allow you to run an arm-centric distro, which we could compile arm versions for single board computers. I did get Windows 11 to run on a raspberry Pi quite well, so I wonder if that would allow for a windows ARM port too.
Of course, that won't solve the MacOS-shaped elephant in the room though.
Code: Select all
put 10 into myNumber
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#include <iostream>
int main() {
float myNumber;
myNumber = 10;
return 0;
}
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put word 3 of line 9 of cd fld "thisfld" of card id 7712 of stack "targStack" into myNumber
The goal for me has always been Free Open-Source Software xTalk.richmond62 wrote: ↑Mon Jul 29, 2024 5:02 pm Does't this just serve as another distraction from the original goal?
To CONTINUE with LiveCode 'Community'!
Well, that reminds me of MacOS 9.2: carrying around with it an accretion of code from years back.big ol' beast of a thing
I don't remember Apple being rude about DOS being underneath there knock-off OS, but I do remember Win-fanboys being very smug and proud that they get to type long strings of commands at the command prompt.richmond62 wrote: ↑Tue Jul 30, 2024 11:41 amWell, that reminds me of MacOS 9.2: carrying around with it an accretion of code from years back.big ol' beast of a thing
The odd thing is that Apple, on dumping it, did not start a new, new operating system: they made something to 'float' on top of a type of UNIX.
The really funny thing is how Apple were being very rude about Windows 95 and 98 'floating' on DOS: and then Apple went and did something similar.
I'm all for the 'LEGO' metaphor, with a wide-range of shapes and sizes to build with, that is why I like Extension Builder so much since it makes it easier to create new pieces without the need for a whole LEGO factory.Obviously,were it possible to modularise and externalise 90% of what is contained in the big ol' beast of a thing (Richard Stallman has written quite a lot on modularisation) and be left with a "leaner, meaner" engine that would be fantastic.
But, I suppose, failing that a different xTalk engine from elsewhere might be better.
The more LEGO-like xTalk can become the easier it will be for end-users to build what they want with fewer constraints than with a big ol' beast of a thing.
LEGO is almost completely unconstrained.
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