Hi everyone
Earlier last year I was unable to deploy my Golf Tracking App using OpenXTalk to Android 11 and was forced to use Livecode 9.6.3 for Android deployment.
Good news now is I can now successfully deploy the app to Android 11 and Android 12 using OpenXTalk Lite 1.04 without any changes required to the original Livecode stacks or standalone settings.
The Golf Tracking app uses GPS to detect locations and calculate yardages and works flawlessly as it did under Livecode.
Apart from the Golf App, I do all my accounting on a desktop app originally written for Livecode. It's a fairly complex app and it also runs flawlessly using OpenXTalk Lite 1.04.
Many thanks to the teams very hard work in keeping this great tool alive and well.
Regards
adxsoft
Android App success
Forum rules
Be kind.
Be kind.
- tperry2x
- Posts: 2475
- Joined: Tue Dec 21, 2021 9:10 pm
- Location: Somewhere in deepest darkest Norfolk, England
- Contact:
Re: Android App success
Hi Adxsoft.
That's great - It's always nice to hear a success story, and also confirm that it's working from a new user.
I appreciate the feedback. I did some tests (although simplistic), in making Android apps (apks) with OXT Lite, which worked well (scrolling list test).
It's also what my 'Android Clock' was created in.
This is only up to Android 11, as the standalone builder (and the android standalone targets) don't support Android 14 which is the most current OS at the time I'm writing this. (This is on my list of issues, which keeps getting buried with other topics being posted over the top of it). We could really do with a skilled coder to pick up the Android APK and iOS mobile build targets side of things.
That's great - It's always nice to hear a success story, and also confirm that it's working from a new user.
I appreciate the feedback. I did some tests (although simplistic), in making Android apps (apks) with OXT Lite, which worked well (scrolling list test).
It's also what my 'Android Clock' was created in.
This is only up to Android 11, as the standalone builder (and the android standalone targets) don't support Android 14 which is the most current OS at the time I'm writing this. (This is on my list of issues, which keeps getting buried with other topics being posted over the top of it). We could really do with a skilled coder to pick up the Android APK and iOS mobile build targets side of things.
- OpenXTalkPaul
- Posts: 2266
- Joined: Sat Sep 11, 2021 4:19 pm
- Contact:
Re: Android App success
Yes, it's good to hear from new forum members that aren't spam-bots too, hah!tperry2x wrote: ↑Tue Jun 18, 2024 6:57 am Hi Adxsoft.
That's great - It's always nice to hear a success story, and also confirm that it's working from a new user.
I appreciate the feedback. I did some tests (although simplistic), in making Android apps (apks) with OXT Lite, which worked well (scrolling list test).
It's also what my 'Android Clock' was created in.
This is only up to Android 11, as the standalone builder (and the android standalone targets) don't support Android 14 which is the most current OS at the time I'm writing this.
I wonder if this is just a matter of updating the Standalone Builder's scripts to support the newer Android SDK.
The only recent Android device I own runs Android 10 (Android TV), but I've been able to deploy apps to it.
Who is online
Users browsing this forum: No registered users and 1 guest