You'll have to explain that in a detailed way for me . . . sorry.So, I wonder if you can copy the standalone out of LCC and put it in OXT Lite, and give that a go?
-
You'll have to explain that in a detailed way for me . . . sorry.So, I wonder if you can copy the standalone out of LCC and put it in OXT Lite, and give that a go?
Yeah, yeah; been there, and had what north of the border is called a bad case of the "dry boak": I think my lowest point was describing the xTalk standalones I knocked up for kids to practise English Grammar and Vocab, as 'Applications for Content Delivery and Reinforcement.'To coin some 'corporate-speak'
- -anyone 'following along at home'
Yes: image corruption is a serious issue that is effectively a show stopper for anyone wanting to build Mac Apps with OXT Lite.finding this issue put the brakes on that (and rightly so)
You might (that's a big might) find there's a size difference, as I know there's a few more libraries included in heavy (RC4 at least that I played with made larger ones) - Paul could confirm as I don't want to get that wrong (It's not my project, so not really my place to comment - but I know it has more audio functions and such built in than OXT lite does)... There's probably a lot more than just that in there, but I don't know what else there is.richmond62 wrote: ↑Mon Apr 29, 2024 6:43 pm Over the next few days, when I find the time I'll run off a Mac standalone with OXT "Heavy" and see if there is any difference.
I'm not sure if I pruned a lot of extra stuff from RC4 (can't look right now), but I have in the build I'm currently running (RC5). One thing I had in earlier versions was a bunch of SoundFonts musical sound-sets that were fairly large (25mb+), I've since reduced that cache to a single tiny (4mb) sound set, just to have a fall-back sound set if there isn't one available in the OS (which is not a problem on macOS or Windows as they both come with one).tperry2x wrote: ↑Mon Apr 29, 2024 6:56 pmYou might (that's a big might) find there's a size difference, as I know there's a few more libraries included in heavy (RC4 at least that I played with made larger ones) - Paul could confirm as I don't want to get that wrong (It's not my project, so not really my place to comment - but I know it has more audio functions and such built in than OXT lite does)... There's probably a lot more than just that in there, but I don't know what else there is.richmond62 wrote: ↑Mon Apr 29, 2024 6:43 pm Over the next few days, when I find the time I'll run off a Mac standalone with OXT "Heavy" and see if there is any difference.
Further up this thread, I think Richmond tried replacing images here, there and everywhere - only for them to disappear at random. He swapped things as gifs, pngs and jpegs, but they seemed to randomly disappear.OpenXTalkPaul wrote: ↑Mon Apr 29, 2024 8:41 pm ...can you try using a copy of the images in different graphics file format, like resave image as JPEG if it's currently a PNG and doesn't need alpha channel for transparency or if it does resave as GIF, and then see if that changes your results?
I think we might have been talking cross-purposes here. What I meant (and what I think Richmond meant if I've got my facts right), was ultimately the size of the standalones when created. I don't know what RC4/RC5 will do - does it make a 'fat' version, and does it add in extra libraries and stuff do you know compared to the 'monday' build I made with OXT lite v1.04? - I guess the only way would be to do a size comparison.OpenXTalkPaul wrote: ↑Mon Apr 29, 2024 9:01 pm I'm not sure if I pruned a lot of extra stuff from RC4 (can't look right now), but I have in the build I'm currently running (RC5).
tperry2x wrote: ↑Mon Apr 29, 2024 9:31 pm I think we might have been talking cross-purposes here. What I meant (and what I think Richmond meant if I've got my facts right), was ultimately the size of the standalones when created. I don't know what RC4/RC5 will do - does it make a 'fat' version, and does it add in extra libraries and stuff do you know compared to the 'monday' build I made with OXT lite v1.04? - I guess the only way would be to do a size comparison.
I would bet that if you copied such a Windows or Linux-built Mac standlone over to a Mac and then used the terminal command to set the excitable bit (there's still BSD in there) on the mach binary within the app bundle, then Mac standalone built on Windows would run on Mac. Also the Mac standalone does not include CEF so it's not nearly as big file size-wise as Win/Linux SA engines are... So... with that said.... do whatever you want!tperry2x wrote: ↑Mon Apr 29, 2024 9:31 pm Oh, while I am on the topic of standalones - I note that you mentioned before that Windows can't build a working MacOS standalone. They don't run, even though they appear to build correctly. I wondered, it might as well be an idea to delete the MacOS runtimes in the Windows build of OXT lite as it would save a lot of MB of space, and I could put up a message on the standalone builder stack, saying something like "Sorry, to build for MacOS - you will need to build this within the MacOS or Linux version of OXT Lite". - I found that Linux can also make perfectly runnable MacOS standalones today too. It just seems to be the windows build that can't.
I'd never experienced it before, but it only happens on built x64 bit standalones involving lots of images.OpenXTalkPaul wrote: ↑Tue Apr 30, 2024 1:18 am I haven't had the image corruption problems like Richmond is getting.
I'm absolutely going to try this later. It's probably a niche case(?), but for people who only have a Windows PC to develop on, but also want to offer their build to MacOS usersOpenXTalkPaul wrote: ↑Tue Apr 30, 2024 1:18 am I would bet that if you copied such a Windows or Linux-built Mac standlone over to a Mac and then used the terminal command to set the excitable bit (there's still BSD in there) on the mach binary within the app bundle, then Mac standalone built on Windows would run on Mac.
That is the same 'Monday' one I've been testing, as above - with the dropbox folder I shared to you already.richmond62 wrote: ↑Tue Apr 30, 2024 2:29 pm That's fantastic, if you lob me that standalone and/or you "1.04 beta".
https://disable-gatekeeper.github.io
Users browsing this forum: No registered users and 9 guests