Danish Monsters
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- richmond62
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Re: Danish Monsters
cardScript modified to take into account new glyphs:
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
SHOPPING LIST:
1. Replace ugly buttons:
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2. Allow end-user to make stack taller so text field can accommodate a number of lines of toext.
1. Replace ugly buttons:
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2. Allow end-user to make stack taller so text field can accommodate a number of lines of toext.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Homework:
Did Grendel have a brother?
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Answers (Minimum 5,000 words) on my desk by Monday.
Did Grendel have a brother?
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Answers (Minimum 5,000 words) on my desk by Monday.

https://richmondmathewson.owlstown.net/
- tperry2x
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Re: Danish Monsters
Haha, gone are the days of homework.richmond62 wrote: ↑Wed Jan 22, 2025 5:21 pm Homework
Answers (Minimum 5,000 words) on my desk by Monday.![]()
ChatGPT can only manage 936 words (but frankly, any more would just be superfluous waffle)
- Attachments
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- Grendel.pdf
- (43.82 KiB) Downloaded 12 times
- richmond62
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Re: Danish Monsters
Sorry: that was NOT meant to be about the Ogre Grendel in the Anglo-Saxon epic Beowulf: it was about a metaphorical Grendel who is not stalking the hall of the Geats, but the Mall in Washington.
And my experience of A.I. is that computers are not very good at metaphor (mind you they are pretty awful with facts as well).
I have removed the A.I. generated "metaphorical stuff" as, while it was entertaining, it had little or nothing to do with the job in hand.
And my experience of A.I. is that computers are not very good at metaphor (mind you they are pretty awful with facts as well).
I have removed the A.I. generated "metaphorical stuff" as, while it was entertaining, it had little or nothing to do with the job in hand.

https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
This is a very important thing to look at re the job in hand:
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It is the start of Beowulf: https://www.neh.gov/news/old-english-new-influences
which, while being a precious document both in itself (i.e. the physical thing) and in terms of the text, is not terribly useful for digital work:
so, the job in hand, is to create a method for digitising text of that type (Anglo-Saxon) in a way that closely resembles the original, does NOT involve funky keyboard drivers that involve the digitiser having to mess around with abstruse modifier key combinations, and is readily accessible for markup, interposing comments, and so on.
The more long term job in hand is for the same tool to be able to do the same things for
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Gothic, Runes, and Old High German.
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It is the start of Beowulf: https://www.neh.gov/news/old-english-new-influences
which, while being a precious document both in itself (i.e. the physical thing) and in terms of the text, is not terribly useful for digital work:
so, the job in hand, is to create a method for digitising text of that type (Anglo-Saxon) in a way that closely resembles the original, does NOT involve funky keyboard drivers that involve the digitiser having to mess around with abstruse modifier key combinations, and is readily accessible for markup, interposing comments, and so on.
The more long term job in hand is for the same tool to be able to do the same things for
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Gothic, Runes, and Old High German.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Resized and moved title page images to take into account increased width (1200 pixels):
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Removed 'Licence' button and accompanying image as this is no longer a commercial thing.
Resized and moved menu page images to take into account increased width:
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Removed 'Licence' button and accompanying image as this is no longer a commercial thing.
Resized and moved menu page images to take into account increased width:
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
If you are feeling funky and want a peep into Grendel's future here's a picture of the Gothic alphabet:
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Any characters that are NOT present in Junicode-Bold will be incorporated into my modified Junicode font as and when they are needed.
The relevant Unicode chart is fairly comprehensive:
https://www.unicode.org/charts/PDF/U10330.pdf
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Looking at things I assume Bishop Ulfilas only had 9 fingers.
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Any characters that are NOT present in Junicode-Bold will be incorporated into my modified Junicode font as and when they are needed.
The relevant Unicode chart is fairly comprehensive:
https://www.unicode.org/charts/PDF/U10330.pdf
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Looking at things I assume Bishop Ulfilas only had 9 fingers.

https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Expander routine:
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Note 'trap' for small screens:
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Note 'trap' for small screens:
Code: Select all
on mouseUp
set the itemDelimiter to ","
put item 4 of the screenrect into HITE
if HITE < 800 then
answer "Your screen will not be able to display the bottom of this program." with "OK" and "Cancel"
if it is "OK" then
EXPANSION
end if
end if
set the vis of img "EXPAND" to false
set the vis of img "CONTRACT" to true
EXPANSION
end mouseUp
command EXPANSION
set the lockScreen to true
set the height of stack "GRENDEL" to 920
set the top of stack "GRENDEL" to 100
set the top of img "XHTML" TO 817
set the top of img "XTEXT" TO 817
set the top of img "IMHTML" TO 817
set the top of img "IMTEXT" TO 817
set the bottom of scrollbar "FONTSIZER" to 804
set the bottom of img "scrolllller.png" to 805
set the bottom of img "FS" to 802
set the height of fld "OUTP" to 360
set the top of fld "OUTP" to 400
set the lockScreen to false
end EXPANSION
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Contractor routine:
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Code: Select all
on mouseUp
set the vis of img "EXPAND" to true
set the vis of img "CONTRACT" to false
CONTRACTION
end mouseUp
command CONTRACTION
set the lockScreen to true
set the height of stack "GRENDEL" to 768
set the top of stack "GRENDEL" to 100
set the top of img "XHTML" TO 665
set the top of img "XTEXT" TO 665
set the top of img "IMHTML" TO 665
set the top of img "IMTEXT" TO 665
set the bottom of scrollbar "FONTSIZER" to 652
set the bottom of img "scrolllller.png" to 653
set the bottom of img "FS" to 649
set the height of fld "OUTP" to 200
set the top of fld "OUTP" to 400
set the lockScreen to false
end CONTRACTION
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Repositioned QUIT button to bottom-right-hand corner:
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- richmond62
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Re: Danish Monsters
You will notice that when the stack is resized to make room for a larger text-entry field the buttons are moved as well, using my code in the EXPAND and CONTRACT images-as-buttons: this is because I have never had a satisfactory experience with the Geometry Manager.
AND what this should demonstrate is that, as long as any resizing in a STATIC suituation (i.e NOT using a system where, for instance, the stack can resize to fit all and any screen resolutions), the whole thing can be handled very simply.
AND what this should demonstrate is that, as long as any resizing in a STATIC suituation (i.e NOT using a system where, for instance, the stack can resize to fit all and any screen resolutions), the whole thing can be handled very simply.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Added code to the 'MENU' image-as-button to ensure that IF the stack has expanded it contracts to the default size before it goes to the 'menu' card:
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I intend to release the stack for anyone who wants to fiddle around with it sometime on Sunday. 
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Code: Select all
on mouseUp
set the lockScreen to true
set the useUnicode to true
set the unicodeText of fld "store" of card "MENU" to the unicodeText of fld "OUTP" of card "ANGLO-SAXON"
send "mouseUp" to img "CONTRACT"
go to card "MENU"
set the lockScreen to false
end mouseUp

https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
IMAGES-AS-BUTTONS are the best guarantee that your 'buttons' will look the same regardless of which platform they are deployed on:
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Complete aesthetic rehash for that card:
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Shopping List:
1. Enable the LOCK button: this will alloow the user to toggele back and forth beween the virtual keyboard in the stack and their physical keyboard.
2. Rejig aesthetics for the MENU card.
3. A floating palette for text viewing.
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Shopping List:
1. Enable the LOCK button: this will alloow the user to toggele back and forth beween the virtual keyboard in the stack and their physical keyboard.
2. Rejig aesthetics for the MENU card.
3. A floating palette for text viewing.
https://richmondmathewson.owlstown.net/
- richmond62
- Posts: 4831
- Joined: Sun Sep 12, 2021 11:03 am
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Re: Danish Monsters
As promised:
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- Attachments
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- GRENDEL.oxtstack.zip
- (7.89 MiB) Downloaded 10 times
https://richmondmathewson.owlstown.net/
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