Danish Monsters
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- richmond62
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Danish Monsters
How extremely embarrassing, my proto-proto-proto 'thang' for Old Germanic languages has been languishing untouched for 10 years:
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Ouch no 'men' (not even this man) have been at work for 10 years . . .
AND a few odd things have happened since then:
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Ouch no 'men' (not even this man) have been at work for 10 years . . .
AND a few odd things have happened since then:
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
https://www.unicode.org/L2/L2023/23135- ... n-wynn.pdf
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As I am getting fairly p*ssed off relying on other people's fonts (that miss characters I want): my 'next trick' will be to work out a new Early germanic Unicode-complaint font of my own.
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https://www.unicode.org/alloc/Pipeline.html
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As I am getting fairly p*ssed off relying on other people's fonts (that miss characters I want): my 'next trick' will be to work out a new Early germanic Unicode-complaint font of my own.
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https://www.unicode.org/alloc/Pipeline.html
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Thanks to the good offices of Inkscape tracing a few scribbles of mine imported via a scanner is easy
https://inkscape.org/
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https://inkscape.org/
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Oddly enough all font-designing programs seem to "out of it" that they cannot import SVG files, only EPS ones: which is pretty retro.
Luckily Inkscape can export vectors in the EPS format.
As the Junicode font is released under the SIL Open Font License
https://www.fontsquirrel.com/license/junicode
I shall modify that to serve my needs.
Junicode does NOT have these glyphs:
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The green blocks indicate where the 2 upcoming glyphs in the Unicode 17.0 standard have to go.
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The green wiggle indicates where those 6 glyphs need to be inserted.
Luckily Inkscape can export vectors in the EPS format.

As the Junicode font is released under the SIL Open Font License
https://www.fontsquirrel.com/license/junicode
I shall modify that to serve my needs.
Junicode does NOT have these glyphs:
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The green blocks indicate where the 2 upcoming glyphs in the Unicode 17.0 standard have to go.
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The green wiggle indicates where those 6 glyphs need to be inserted.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
It is ONLY when I started pumping out new buttons for Anglo-Saxon glyphs that I realised how lacking the Junicode font it:
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That thing on the right is supposedly a Small Thorn with a stroke: and I suppose it it, but it does NOT fit aesthetically with the preceding letters at all.
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Getting somewhere.
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To scale.
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That thing on the right is supposedly a Small Thorn with a stroke: and I suppose it it, but it does NOT fit aesthetically with the preceding letters at all.
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Getting somewhere.

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To scale.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
My wife spent 15 minutes trying to get a YOGH into a text this morning with some seriously wonky Anglo-Saxon keyboard layout:
err: Alt/Opt - G
what a load of Bollo . . .
'standard' Yoghs
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'insular' Yoghs
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Better just to have them right next door to each other directly on a keyboard with no silly modifier keys required.
err: Alt/Opt - G
what a load of Bollo . . .
'standard' Yoghs
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'insular' Yoghs
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Better just to have them right next door to each other directly on a keyboard with no silly modifier keys required.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
One thing I particularly like about OXT is that you can put together tools for your whole production line with OXT itself really very rapidly indeed: so here is a quick-n-dirty stack to make the new buttons for my interface which took about 10 minutes to put together.
By point of comparison, consider how much Photoshop would cost, and then the time involved making those buttons.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
So, I have transferred the new images-as-buttons to the main stack, moved the original images-as-buttons to one side, and now have to transfer code from the original to the new buttons, and write code in the new buttons: and then place them in their respective places.
Then I will have to modify the cardScript so that those Anglo-Saxon letters can be entered from the physical keyboard as well as "hunt-and-peck" on the screen with one's mouse.
I have kept a 'shadow' image of the original buttons as a guide to where to place the new ones: I will delet that after that is all finished.
I will reposition the 'standard' yogh, so that the 'insular' yogh can go on its right: obviously this will require an edit in the cardScript.
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
Well:
1. The alphabetic images-as-buttons are in place.
2. I have made the stack slightly wider.
3. Ended up realising that all the other buttons need rethinking both in terms of functionality, and in terms of aesthetics.
BUT before I concern myself with #3 I shall put code in all the new buttons.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
As this stack was developed initially in various versions of LiveCode Community 6, before fully Unicode compliance was introduced I have changed all instances of numToChar to numToCodePoint:
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As this stack was developed initially in various versions of LiveCode Community 6, before fully Unicode compliance was introduced I have changed all instances of
to
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MORE bulk code changes will have to be implemented.
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As this stack was developed initially in various versions of LiveCode Community 6, before fully Unicode compliance was introduced I have changed all instances of
Code: Select all
set the unicodeText of the selectedText to numToCodePoint(MAGIC)
Code: Select all
put numToCodePoint(MAGIC) after fld "OUTP"
MORE bulk code changes will have to be implemented.
https://richmondmathewson.owlstown.net/
- richmond62
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- richmond62
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Re: Danish Monsters
Mind you, that double wynn (middle character) needs a bit of sorting out:
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It should be as tall (and hang down) like the double thorn on the left.
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It should be as tall (and hang down) like the double thorn on the left.
https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
That is interesting: Birdfont can, apparently, import SVG images:
https://birdfont.org/
Lunchbreak tomorrow: obviously.
https://birdfont.org/
Lunchbreak tomorrow: obviously.

https://richmondmathewson.owlstown.net/
- OpenXTalkPaul
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Re: Danish Monsters
Here's a little ditty to code by, it's only 17 minutes long so it's rather short for a prog-rock
https://www.youtube.com/watch?v=I2jb2B-H27c

https://www.youtube.com/watch?v=I2jb2B-H27c
- richmond62
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Re: Danish Monsters
Thank you: that's wonderful: I have never listened to Marillion before: you have opened up something new to me.
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
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https://richmondmathewson.owlstown.net/
- OpenXTalkPaul
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Re: Danish Monsters
That's kind of surprising to me as they're from the Scotland and had a commercial-hit-single ('Kaleigh') in the late 1980s. Their early 80s stuff is heavily early-Peter Gabriel-Genesis inspired prog rock, so if you're not big on prog you might want to start out with their later stuff from about 87- as it's more radio of friendly I guess. They split from their lead singer front-man Fish in 1989 and I couldn't get into their music after that (I like some of Fish solo stuff though). The band is still active.richmond62 wrote: ↑Tue Jan 21, 2025 8:13 am Thank you: that's wonderful: I have never listened to Marillion before: you have opened up something new to me.![]()
Wait...were you being sarcastic?

- richmond62
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Re: Danish Monsters
No: not being sarcastic.
In the 1980s I was listening to Devo, Kraftwerk, Klaus Nomi, and the whole Rockabilly revival.
I even went to a Gary Glitter concert (where Glitter collapsed and had to carted off somewhere to recover [very fat, clothed completely in white leather under hot stage lamps]: but the support band [local, rockabilly] were far better than Glitter).
My friend and I used to put antiseptic cream in our hair as we never worked out where to buy Brylcreem!
In the 1980s I was listening to Devo, Kraftwerk, Klaus Nomi, and the whole Rockabilly revival.
I even went to a Gary Glitter concert (where Glitter collapsed and had to carted off somewhere to recover [very fat, clothed completely in white leather under hot stage lamps]: but the support band [local, rockabilly] were far better than Glitter).
My friend and I used to put antiseptic cream in our hair as we never worked out where to buy Brylcreem!
https://richmondmathewson.owlstown.net/
- richmond62
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- richmond62
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Re: Danish Monsters
Third row sorted out:
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Bottom row sorted out:
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Bottom row sorted out:
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https://richmondmathewson.owlstown.net/
- richmond62
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Re: Danish Monsters
AUTOMAGICALLY
replaced all the incidences of images-as-button names of this sort: "118.png" with "b118" in the cardScript:
HOWEVER: that script removed far too much of the images-as-buttons names:
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So I modified the script:
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replaced all the incidences of images-as-button names of this sort: "118.png" with "b118" in the cardScript:
-on mouseup
put the script of this card into fld "SKRIPT"
put 1 into VOX
repeat until word VOX of fld "SKRIPT" is empty
if word VOX of fld "SKRIPT" contains ".png" then
put word VOX of fld "SKRIPT" into VOXXX
put VOXXX into fld "VOCKS"
delete the second char of fld "VOCKS"
put "b" after the first char of fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
put fld "VOCKS" into VOKS
put (" " & VOKS) after word VOX in fld "SKRIPT"
delete word VOX of fld "SKRIPT"
end if
add 1 to VOX
end repeat
set the script of this card to fld "SKRIPT"
end mouseup
HOWEVER: that script removed far too much of the images-as-buttons names:
- -
So I modified the script:
Code: Select all
on mouseup
put the script of this card into fld "SKRIPT"
put 1 into VOX
repeat until word VOX of fld "SKRIPT" is empty
if word VOX of fld "SKRIPT" contains ".png" then
put word VOX of fld "SKRIPT" into VOXXX
put VOXXX into fld "VOCKS"
delete the first char of fld "VOCKS"
put (quote & "b") before fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
delete char -2 of fld "VOCKS"
put fld "VOCKS" into VOKS
put (" " & VOKS) after word VOX in fld "SKRIPT"
delete word VOX of fld "SKRIPT"
end if
add 1 to VOX
end repeat
set the script of this card to fld "SKRIPT"
end mouseup
https://richmondmathewson.owlstown.net/
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