Unicode & Marty McFly

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tperry2x
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Re: Unicode & Marty McFly

Post by tperry2x »

Bit late to the party then, but you could have done something like:
func.png
func.png (10.96 KiB) Viewed 237 times
In your button (or any script).

which does this:
unicode-horsey.gif
unicode-horsey.gif (7.86 KiB) Viewed 237 times
This lives in the stack script:
full-func.png
full-func.png (52.04 KiB) Viewed 226 times
example stack:
unicode insert.oxtstack
(2.02 KiB) Downloaded 9 times

That's about my limits of understanding this, but is based on your previous post with your example. I just turned it into a function, which you can use in old LC versions? Is that the gist of it, or have I missed the point? (probably the second option)
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richmond62
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Re: Unicode & Marty McFly

Post by richmond62 »

Is that the gist of it, or have I missed the point?
No you have not missed the point.

& the funniest thing about this is that at the point when LCC & came out I was ONLY working inwith the Unicode BMP 1 (first plane) I did not need surrogate pairs, so I learnt how to do that thing after LCC 7 came out because of someone hiring me to do something with the Sharada script with LCC 6.

And while your code is undoubtedly very clever, one still has to work out the surrogate pair for each character, and it does not seem less longwinded than the 'standard' way of doing things in LCC 6.
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