This thing has been "waggling its tail" at me recently, and I wondered if anyone had played with it for progging in xTalk?
https://www.codeedit.app/
CodeEdit?
- richmond62
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CodeEdit?
https://richmondmathewson.owlstown.net/
- richmond62
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Re: CodeEdit?
This is annoying as it does NOT say which languages it will do all that for.CodeEdit is a code editor built by the community, for the community, written entirely and unapologetically for macOS. Features include syntax highlighting, code completion, project find and replace, snippets, terminal, task running, debugging, git integration, code review, extensions, and more.
https://richmondmathewson.owlstown.net/
- OpenXTalkPaul
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Re: CodeEdit?
macOS only AND:
Using some platform like Open Collective (https://opencollective.com) might not be a bad idea, could possibly attract contributions from developers (I hear there is a lot of laid-off people from game development world right now).
I'm sure CodeEdit can support any Unicode (UTF-8,16, 32) that macOS supports since it's built using Apple native text-editing widget (SwiftUI controls), that's more than enough code-point slots to support any language, of course you need a unicode font that has glyphs to support language X.
Meh... I still like Pulsar (formerly called Atom) and that has language-colorization files available for our dialect of xTalk so that's really helpful, but If you like CodeEdit that project it is FOSS GPL 2.0, and also it can be supported via Open Collective: https://opencollective.com/codeeditappRequires macOS Ventura (13.0) or newer
Using some platform like Open Collective (https://opencollective.com) might not be a bad idea, could possibly attract contributions from developers (I hear there is a lot of laid-off people from game development world right now).
I'm sure CodeEdit can support any Unicode (UTF-8,16, 32) that macOS supports since it's built using Apple native text-editing widget (SwiftUI controls), that's more than enough code-point slots to support any language, of course you need a unicode font that has glyphs to support language X.
- tperry2x
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Re: CodeEdit?
That's where I lost interest. Anything of interest to me has to work on Linux, Windows and MacOS. And why would you need to be running MacOS 13 for a text editor?richmond62 wrote: ↑Tue Dec 17, 2024 12:54 pm CodeEdit is a code editor built by the community, for the community, written entirely and unapologetically for macOS.
- OpenXTalkPaul
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Re: CodeEdit?
Probably for Swift or for using some newer APIs.
Many of Apple's controls (like Text areas / text fields) have functionality that comes along with them (as object 'methods') 'for free', such as spell check or ( recently added in the latest macOS) 'system-wide' text auto-completion. I believe with the proper keys in the info.plist we can use some of that in OXT, I know I've used voice dictation in script-editor windows before (but for me voice-dictation is just too um...awkward to use around other people).
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