Richmond's Yule Project

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tperry2x
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Re: Richmond's Yule Project

Post by tperry2x »

richmond62 wrote: Tue Nov 12, 2024 1:22 pm
and wait statements in animation are just a bad idea
could you also justify that statement?
This has been covered multiple times before, between xAction and yourself.

richmond62 wrote: Tue Nov 12, 2024 1:22 pm How one ensures that an animation delivers frames at say, 25 per second, might prove difficult without wait statements.
Using wait statements do NOT guarantee any set FPS as you are dependent on the processing time of each command between the loop and wait statement. That is dependent on processor. As Paul has mentioned, you'd send [thing] in [time], and offset by number of milliseconds the previous command took - to guarantee consistent frame rates.
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

Thanks for that explanation.
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Re: Richmond's Yule Project

Post by overclockedmind »

Hope to see further episodes of this! Like I said, it's something I'd like to accomplish, but I'm needing some help!
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

Well: ask some questions: do not be scared: I NEVER laugh AT my pupils/students, but I often laugh WITH them. 8-)
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Re: Richmond's Yule Project

Post by overclockedmind »

richmond62 wrote: Tue Nov 12, 2024 6:05 pm Well: ask some questions: do not be scared: I NEVER laugh AT my pupils/students, but I often laugh WITH them. 8-)
No questions, just awaiting continued instruction. Too many irons in the fire at the moment, but hey we can still laugh together :lol:
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

More laughing WITH, rather than laughing AT is definitely the secret to a happier future.

Wednesday is devoted to starting the winter Saurkraut.

Thursday is my heaviest teaching day.

Um: Friday . at least one animated entity chasing another. 8-)
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

I have made a stack which is functionally identical to the one involving lateral movement of the troll with a robot:
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Screenshot 2024-11-13 at 15.49.31.jpg
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And am currently tweaking it to demonstrate how one can use moveSpeed to good effect.
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Screenshot 2024-11-13 at 16.27.21.jpg
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Attachments
Animation Demo #3.oxtstack.zip
(1.79 MiB) Downloaded 45 times
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

So . . .

I feel that the next obvious (there's a subjective word if ever there was) thing to do is have a stack where yon Troll wanders round fairly randomly, and yon Robot has to jump on the troll.

Of course WHEN the Robot jumps on the Troll something vaguely spectacular should happen:
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Screenshot 2024-11-13 at 18.41.10.jpg
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Attachments
Kaboom.oxtstack.zip
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

Multi-plane camera . . .
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SShot 2024-11-14 at 11.29.11.png
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AND, even if nothing else, it proves that Craft Pix's backgrounds are so crudely bitmapped I would never consider using
them in a background except on a GameBoy.
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gameboy.jpg
gameboy.jpg (4.87 KiB) Viewed 1675 times
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Animation Demo #4.oxtstack.zip
(472.55 KiB) Downloaded 41 times
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

Unfortunately I have a bit busy today, so this is how far I got:
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Screenshot 2024-11-20 at 21.13.41.jpg
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richmond62
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Re: Richmond's Yule Project

Post by richmond62 »

I am sorry, I am at home feeling sorry for myself with a high temperature, snuffles, sore throat, and all the other usual November 'fun', so there is not much to offer.
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Screenshot 2024-11-23 at 15.44.44.jpg
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