and wait statements in animation are just a bad idea
could you also justify that statement?
This has been covered multiple times before, between xAction and yourself.
richmond62 wrote: ↑Tue Nov 12, 2024 1:22 pm
How one ensures that an animation delivers frames at say, 25 per second, might prove difficult withoutwaitstatements.
Using wait statements do NOT guarantee any set FPS as you are dependent on the processing time of each command between the loop and wait statement. That is dependent on processor. As Paul has mentioned, you'd send [thing] in [time], and offset by number of milliseconds the previous command took - to guarantee consistent frame rates.
richmond62 wrote: ↑Tue Nov 12, 2024 6:05 pm
Well: ask some questions: do not be scared: I NEVER laugh AT my pupils/students, but I often laugh WITH them.
No questions, just awaiting continued instruction. Too many irons in the fire at the moment, but hey we can still laugh together
System76 serv12 (64GB RAM, 2TB SSD, 2TB HD, Win10 Pro, Current)
MBA (Early 2015, 8GB/512G SSD, Monterey 12.7.2 and Linux Mint)
I feel that the next obvious (there's a subjective word if ever there was) thing to do is have a stack where yon Troll wanders round fairly randomly, and yon Robot has to jump on the troll.
Of course WHEN the Robot jumps on the Troll something vaguely spectacular should happen:
-
Screenshot 2024-11-13 at 18.41.10.jpg (77.81 KiB) Viewed 1706 times
SShot 2024-11-14 at 11.29.11.png (145.35 KiB) Viewed 1676 times
-
AND, even if nothing else, it proves that Craft Pix's backgrounds are so crudely bitmapped I would never consider using
them in a background except on a GameBoy.
-
I am sorry, I am at home feeling sorry for myself with a high temperature, snuffles, sore throat, and all the other usual November 'fun', so there is not much to offer.
-
Screenshot 2024-11-23 at 15.44.44.jpg (460.16 KiB) Viewed 1215 times