Hi All
Here is my widget customRect (current version 2.0.0) which I like to provide for the resource package for openXTalk
GitHub: https://github.com/Hoerwi/openXTalk-Widget-CustomRect2
The old version has already been discussed in the LC forum. I want to make the new version available mainly for the oTX project.
best regards
Andreas aka Astu aka Hoerwi
Widgets for oXT-Ressources
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A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
A place to discuss and plan OpenSource xTalk (not exclusively LCC based) and Community Builds of LCC
Ask NOT what xTalk can do for you... get involved you DO have something to contribute, no matter your skillset!
- astu
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Widgets for oXT-Ressources
GitHub: https://github.com/Hoerwi
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Re: Widgets for oXT-Ressources
Thanks!
Some github errors at the moment. Think it's on their end.
Some github errors at the moment. Think it's on their end.
- astu
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Re: Widgets for oXT-Ressources
yep.. there was some issues at Github... but now works
GitHub: https://github.com/Hoerwi
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- OpenXTalkPaul
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Re: Widgets for oXT-Ressources
Welcome Andreas!astu wrote: ↑Sat Nov 27, 2021 8:04 pm Hi All
Here is my widget customRect (current version 2.0.0) which I like to provide for the resource package for openXTalk
GitHub: https://github.com/Hoerwi/openXTalk-Widget-CustomRect2
The old version has already been discussed in the LC forum. I want to make the new version available mainly for the oTX project.
best regards
Andreas aka Astu aka Hoerwi
Excellent, thank you very much for your contribution!
This will make a nice addition to the base set of Widgets.!
There’s also some modifications that I had made to the default widget “SVGIcon” I’d like to include as well, but maybe it’s better to leave the old as-is and make a new thing for OXT, or use stuff from Community members (have to take a look at that “Universal Button Widget”, for example)?
I don’t want to add too much to the base package though, that’s where an OXT package manager will come into play. So we can have things like extra Widgets zipped up and ready to install, from an online Repo that has a descriptions, screenshots, and other metadata for the contents. The model I like is Kodi Addon Repos, but obviously our package manager would use XTALK (and maybe XTCML
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Just to confirm, I was having some issues accessing GitHub too. Seems to be good at the moment.
- astu
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Re: Widgets for oXT-Ressources
Hello Paul
a small base of widgets, that maybe deviates a bit from the LC standard, and is included in the initial setup, would not be bad.
I'll sit down and see what I can generate.
Whether these are offered in the basic package or in a repro does not really matter.
Suggestion: as naming maybe org.openxtalk.widget.[WIDGETNAME]?
a small base of widgets, that maybe deviates a bit from the LC standard, and is included in the initial setup, would not be bad.
I'll sit down and see what I can generate.
Whether these are offered in the basic package or in a repro does not really matter.
Suggestion: as naming maybe org.openxtalk.widget.[WIDGETNAME]?
GitHub: https://github.com/Hoerwi
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- OpenXTalkPaul
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Re: Widgets for oXT-Ressources
I agree, I had already planned to include several libraries (FluidSynth and Guides) and widgets that didn’t previously come with LCC.astu wrote: ↑Sun Nov 28, 2021 5:44 pm Hello Paul
a small base of widgets, that maybe deviates a bit from the LC standard, and is included in the initial setup, would not be bad.
I'll sit down and see what I can generate.
Whether these are offered in the basic package or in a repro does not really matter.
Suggestion: as naming maybe org.openxtalk.widget.[WIDGETNAME]?
org.oxt.type.author.extensionname.version
I believe that’s the domain format I’ve changed all of my builder to use (in my GitHub repos)
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